So I finally found the rules for the Combat Patrol mini game in the 4th edition rule book. This mission is not in the 5th edition rule book so I am typing up the rules here for future reference.
W40K 4th ed. pg#182
Combat Patrol Requirements:
- 400pts (I suggest we increase this to 500pts since a typical army is 1,500pts, building 400pts is less than 1/3rd of a full army)
- At least one troop choice
- You can choose to take one HQ choice
- You can spend the rest of your points on anything in the codex
- No models with more than two wounds
- No character models
- No 2+ saves
- No vehicles with a total armor value greater than 33 (add the front, one side & the back armor values. This total can not be greater than 33)
- No ordinance weapons
- Use Combat Patrol Mission
- Ideally played on a 4’x4’ table
Combat Patrol Mission:
Set-up-
1.) Players roll a D6. The player who rolls the highest chooses his deployment zone (12” from table edge) and deploys first. Roll for first turn. The player who rolls the highest chooses who goes first.
W40K 4th ed. pg#182
Combat Patrol Requirements:
- 400pts (I suggest we increase this to 500pts since a typical army is 1,500pts, building 400pts is less than 1/3rd of a full army)
- At least one troop choice
- You can choose to take one HQ choice
- You can spend the rest of your points on anything in the codex
- No models with more than two wounds
- No character models
- No 2+ saves
- No vehicles with a total armor value greater than 33 (add the front, one side & the back armor values. This total can not be greater than 33)
- No ordinance weapons
- Use Combat Patrol Mission
- Ideally played on a 4’x4’ table
Combat Patrol Mission:
Set-up-
1.) Players roll a D6. The player who rolls the highest chooses his deployment zone (12” from table edge) and deploys first. Roll for first turn. The player who rolls the highest chooses who goes first.
Scenario Special Rules-
- Infiltrate, Victory Points
Mission Objective-
- Elimination, Higher Victory Points wins
Game Length-
- Six Turns
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